Is he really mastering--performing noise reduction, compression, equalization, etc.?<BR><BR>Did he record the music with his sound card? If not, then it does not matter. The processing is done in the ...
It always sounded a bit crunchy, but crunchy in a good way. SEGA’s 16-bit console, whether you call it the Genesis or Mega Drive, always had a unique sound thanks to it’s Yamaha YM2612 sound chip. The ...
A sound card that processes 16-bit sound samples. The more data in the sample, the more accurately sound can be digitized. See sampling. THIS DEFINITION IS FOR PERSONAL USE ONLY. All other ...
These days, video game audio is so complex that it's actually simple. Computer processors and audio hardware are advanced to the point that everything can simply be multi-channel digital audio. Game ...
A few years ago we reviewed a souped-up NES clone called the Analogue Nt with a prohibitively expensive, $500 aluminum housing. It was a beautiful piece of hardware, but ultimately it only served to ...
This week, Sony unleashed a battery of expensive audio gear that claims to support “high-resolution audio” which, like “ultra high-definition” in the video world, sounds pretty snazzy. But what does ...
At a time when many home computers included sophisticated hardware used to generate music and sound effects, IBM's first PC - designed primarily for small business use - only came equipped with a ...
If the early days of gaming were characterized by simplicity, then the 16 bit generation marked an era for developers to let loose with their creative talents, while still working within reasonable ...