Xencelabs Technologies and Full Sail University are joining forces to give computer animation and gaming students an education in the digital technologies used in today's professional creative ...
Every Pixar movie has introduced its own technical problems, from creating the first fully computer-animated feature film with "Toy Story" to developing a stronger virtual camera for "WALL-E." In this ...
The 1990s saw advancements in effects technology that allowed filmmakers's imaginations to run wild, as is seen by these ...
SAN FRANCISCO—Every year at the Game Developers Conference, a handful of competing companies show off their latest motion-capture technology, which transforms human performances into 3D animations ...
When it comes to teaching science, animation seems like a natural fit. What better way to convey how a bicycle pump works or the functions of the human respiratory system? Yet research has turned up ...
The technology that animated movies such as “Toy Story” and enabled a variety of special effects is the focus of this year's Turing Award, the technology industry's version of the Nobel Prize. Patrick ...
When Edwin Catmull arrived at the University of Utah’s graphics lab as a grad student in 1970, its state-of-the-art monochrome monitors showed only blocky shapes made from polygons. He spent the next ...
In today’s high-tech world, there are as many ways to make an animated film as there are film genres. Each year’s top animated features span everything from family fare to real-life documentaries and ...
With an eye toward accelerating digital human production, Epic Games — creator of 'Fortnite' and developer of the Unreal gaming engine also used in Hollywood for real-time “virtual production” — has ...
Epic Games has acquired Cubic Motion, a provider of automated performance-driven facial animation technology for video games, film, broadcast, and immersive experiences such as virtual reality. Cubic ...
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