Two of the most common video interfaces for transferring high-quality audio and video signals from an output device to a display are DisplayPort and High-Definition Multimedia Interface (HDMI). These ...
When Edwin Catmull arrived at the University of Utah’s graphics lab as a grad student in 1970, its state-of-the-art monochrome monitors showed only blocky shapes made from polygons. He spent the next ...
Nankai’s College of Computer Science has built on that experience to address national strategic issues by developing technologies in image processing and analysis, big data analysis and knowledge ...
Faculty members in the department are actively engaged in research in the areas listed below. There are many opportunities for both undergraduate and graduate students to participate in these ...
Current computer graphics are fairly well known and understood. But how did we get here? The evolution of computer graphics is intertwined with textual display, and it is difficult to consider the two ...
Buying a new computer starts with a single but not so simple choice: desktop or laptop? Workhorse tablets might be more viable for certain segments of the market than they were previously but for many ...
The explosion of breakthroughs, investments, and entrepreneurial activity around artificial intelligence over the last decade has been driven exclusively by deep learning, a sophisticated statistical ...
In a world dominated by laptops and tablets, it’s easy to overlook the humble desktop computer. But for those who want a powerful, comfortable, and cost-effective command center for their home, the ...
Fundamentals of processing multimedia signals: text, graphics, speech, audio, image, video; standards for multimedia coding, processing and compression. Related products and services will be discussed ...
Almost every desktop PC has one. They have billions of transistors, can use hundreds of watts of power, and can cost over a thousand dollars. They are masterpieces of ...
The evolution of the modern graphics processor began with the introduction of the first 3D add-in cards in 1995. This development coincided with the widespread adoption of 32-bit operating systems and ...