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XDA Developers on MSN
Ray tracing has silently become mandatory, but modern GPUs didn't get the memo
Real-time ray tracing arrived on consumer GPUs as an optional add-on that you could switch on if your graphics card had the ...
Linus Tech Tips on MSN
Ray tracing is mandatory now
Yep it’s true, Indiana Jones and the Great Circle is the first game that was developed from the ground up to use Ray Tracing… ...
TL;DR: NVIDIA's GeForce RTX 50 Series introduces RTX Neural Rendering technologies, enhancing ray-traced visuals and performance. Alan Wake 2 is the first to implement RTX Mega Geometry, improving ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
PlayStation 5 Pro will arrive on November 7 for $700 in the United States or €800 in Europe. It's also worth mentioning that it's not bundled with the $30 vertical stand or the $80 disk drive. You ...
Bethesda has revealed the PC system requirements for Indiana Jones and the Great Circle, the upcoming first-person action-adventure game developed by MachineGames. The game will require ...
Here is ray tracing explained in simple terms, how ray tracing performance impacts FPS, and when ray tracing gaming visuals are truly worth the trade-off. Pixabay, Timrael Ray tracing has gone from a ...
The Battlefield franchise was one of the first to implement ray tracing, but now it's become one of the first to break away from it. The system requirements for Battlefield 6 have been released, ...
In brief: Apple Silicon processors can run demanding AAA games like Resident Evil, Assassin's Creed, and Baldur's Gate 3 at high frame rates, but Cyberpunk 2077 is on another level. The bleeding-edge ...
Don't miss the Full Ray Tracing and DLSS 4 Announcement Trailer for Half-Life 2 RTX, a community-driven effort to enhance Half-Life 2 developed by Orbifold Studios. Players can now enjoy the classic ...
Ray tracing and path tracing sound similar — and technically, they are. Both methods simulate how light travels in a 3D environment, but the way they work and the results they produce are completely ...
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