Back in 2000, Ian Buck and a small computer graphics team at Stanford University were watching the steady evolution of computer graphics processors for gaming and thinking about how such devices could ...
Graphics processing units (GPUs) were originally designed to perform the highly parallel computations required for graphics rendering. But over the last couple of years, they’ve proven to be powerful ...
Support for unified memory across CPUs and GPUs in accelerated computing systems is the final piece of a programming puzzle that we have been assembling for about ten years now. Unified memory has a ...
The optimisation of GPU kernels through performance tuning and auto-tuning approaches has become essential in maximising computational efficiency on modern heterogeneous architectures. Researchers ...
Project Babylon would extend the reach of Java to foreign programming models such as machine learning models, GPUs, SQL, and differential programming. Java would be extended to foreign programming ...