This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
Valve officially released a feature to the SteamVR stable branch that adds basic hand-tracking to Steam Link for Quest users. Previously only available in the Beta test branch released back in August, ...
Recalibrating can help smooth over any issues when navigating through menus. Recalibrating can help smooth over any issues when navigating through menus. is a senior reporter and author of the ...
Posts from this topic will be added to your daily email digest and your homepage feed. Meta is testing new Quest hand-tracking features that let you directly touch virtual objects in VR. They’re cool ...
I wonder if there will be a greater sense of disconnect with the hand tracking feature. Controllers provide valuable haptic feedback, which adds to the immersive experience. Even the experience of ...