There's something uniquely satisfying about exploring the intricate 2D spaces of games modeled after Metroid and Castlevania. It's a feeling I don't get from any other games: an acute awareness of how ...
How do you best represent the complex New York City subway system on an easy-to-read map? That's a challenge John Tauranac has been working on since the 1970s, when he chaired the MTA's subway map ...