Unity has made major changes to the per-install Runtime Fee program it announced last week and made apologies for a policy that united large swathes of the game development community in anger. In a ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
UPDATE: Unity issued another apology today for its Runtime Fee debacle, and outlined the changes it will make to the policy. "We should have spoken with more of you and we should have incorporated ...
Unity now says its per-install runtime fee will only apply to its Unity Pro and Unity Enterprise customers "beginning with the next LTS version of Unity shipping in 2024 and beyond." Last week, the ...
UPDATE 9/22: After some serious backlash, the company says the Unity Personal plan will still be free and games built on it won't be subject to runtime fees. For those on Unity Pro and Unity ...
The recently promised “changes” to Unity’s controversial new per-install fee plan for developers could include hard limits based on a company’s total revenue and developer self-reporting of ...