While bringing its Metal API to OS X fits Apple's drive towards controlling the software stack, the company has a weak track record when it comes to delivering GPU feature updates and capabilities in ...
The Khronos Group makes OpenGL and Vulkan, two cross-platform graphics application programming interfaces (APIs) that seek to run on every platform that might be of interest to gamers. Vulkan just ...
[url=http://arstechnica.com/civis/viewtopic.php?p=29539565#p29539565:2djbhgpk said: eMagius[/url]":2djbhgpk]Vulcan is so far from an implementable standard right now ...
Google today announced that it will soon support the Khronos Group’s Vulkan graphics API on Android. The goal of Vulkan is very similar to that of Apple’s Metal API for iOS and OS X. Vulkan is a ...
Over the last few years, several new graphics APIs have been released; among these have been Vulkan, DirectX 12, and Apple's Metal. A common theme among them is the aim to improve how certain ...
Unity is enhancing its support for the Metal API on iOS and MacOS devices in Unity 5.5. During Unite 2016 in LA, the game engine firm revealed it was deepening Metal API support with GPU instancing ...
Apple has declined to update an unnamed game by an indie studio which leverages MoltenVK. This allows developers to use Vulkan in their programs, but the library then goes out and makes Metal API ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
While bringing its Metal API to OS X fits Apple's drive towards controlling the software stack, the company has a weak track record when it comes to delivering GPU feature updates and capabilities in ...