[url=http://arstechnica.com/civis/viewtopic.php?p=28596975#p28596975:32eshdb1 said: Alfonse[/url]":32eshdb1]When they come up with a decent name for this, one that's ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
In today's open source roundup: Vulkan is the next generation successor to openGL. Plus: Korora 21 reviews, and Worms Clan Wars available on Linux A next generation successor to openGL named Vulkan ...
Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
When Vulkan first hit the scene back in 2015, it was all over the place in terms of hardware and software support. Now that more parties have begun implementing and using it, however, things are ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
Listing two sets of charts isn’t the most effective way of illustrating how the Vulkan API changes the status quo in Doom. While the data below isn’t prettiest I’ve compiled, it’s essential to explain ...
Khronos group has announced it will add the Nintendo Switch to its list of hardware supporting the development tools OpenGL 4.5, OpenGL ES, and Vulkan. This announcement is relevant to those who have ...