After decades of work, is ray tracing nearly ready for prime time? We examine the technology's industrial and consumer gaming applications. Share on Facebook (opens in a new window) Share on X (opens ...
3D graphics are made up of little more than very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you! Ray marching is a ...
Sony claims that the new AMD GPU in the PS5 Pro has ray tracing capabilities that aren't found in AMD's current PC graphics cards, implying that the new console has at least some of the new RDNA 4 GPU ...
Intel has just announced an interesting update to its upcoming Meteor Lake chips: The integrated graphics are about to receive an unprecedented boost, allowing them to rival low-end, discrete GPUs.
Ray tracing is one of the most cutting-edge technologies in the PC gaming world, with its full potential remaining locked despite how much more powerful the best graphics cards have gotten. However, ...
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Gamers were wrong: Ray-tracing makes a difference
For several years now, ray-tracing has been viewed as an unnecessary graphics feature that's more responsible for tanking your PC's performance rather than providing a better gaming experience. And to ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
Ray tracing may well be more commonplace in games these days but it's still seen as a hugely difficult graphics feature to process, requiring powerful graphics cards with dedicated ray tracing ...
Whether you belong to Team Nvidia or team AMD, Xbox or PlayStation, or even Apple Mac vs PC, you’ve probably heard of ray-tracing. It's the holy grail for computer graphics. It works by simulating ...
No prizes for guessing which vendor handles ray tracing the best. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. I suspect the reason why ...
Back in the day, before the ubiquity of discrete graphics cards with powerful programmable engines, 3D games used what we now term "software rendering." This means that the graphics renderer ran ...
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