Editor’s note: As retail interfaces and systems continue to evolve, the way we design retail experiences to user needs and behaviors is also transforming. In the new series “Stimulating Retail,” join ...
The latest episode of the Made by Google Podcast (S5 E2) goes into the sound (and haptics) design on Pixel devices. At a high-level, sounds are meant to reflect the Google Pixel design principles of ...
Long gone are the days where games were limited solely to the bleeps and bloops of retro processors and sound chips – but that doesn't mean today's expansive 3D sandboxes are safe from sounding ...
The k-pop group Huntrix perform on stage between slaying demons in 'K-Pop Demon Hunters.' Quite a few elements contribute to the global success of KPop Demon Hunters. The film has a great script, ...
Director Park Chan-wook tells IndieWire about why sound design offers so many exciting, less-explored possibilities for cinema. The most impactful moments in “No Other Choice” — the ones that are the ...
In which the PCWorld Game On blog chats with Andrea Toyias and Joseph Lawrence from Blizzard Entertainment about what it was like to work on making every shout, swing and smashing barrel in Diablo III ...
If you use social media, you've probably come across Will Littlejohn's work. Not that you'd know it—as director of sound design at Facebook, Littlejohn does not draw attention to himself. His sonic ...
Our guides can help you to find the right path to the games industry job of your dreams. You can read our other in-depth guides on how to get a job in the games industry on this page, covering various ...
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