USB cables have become such an important part of our technological lives that it’s hard to imagine our lives without a need for them. What’s frustrating, though, is that they never seem to be long ...
Brooke Crothers writes about mobile computer systems, including laptops, tablets, smartphones: how they define the computing experience and the hardware that makes them tick. He has served as an ...
The Universal Serial Bus, or USB for short, was introduced in 1996 as a solution by technology giants like Microsoft and IBM. The idea was to make connecting hardware to computers less of a hassle and ...
Oculus Quest can function as a PC VR headset with the Oculus Link feature which was introduced in beta late last year. At launch the feature only supported USB 3.0 cables, which somewhat awkwardly ...
Conferences & Trade Shows ISE 2026 Product Watch: Pro AV Standards Are Set to Take over Barcelona Conferences & Trade Shows ISE Insiders 2026: Blackmagic Design Dishes on Convergence, AVoIP, and SMPTE ...
In the last 14 years, the Universal Serial Bus (USB) has become the standard interface to connect devices to a computer. Whether it’s an external hard drive, a camera, the mouse, a printer, or a ...
USB-C is the future of computer connectivity, but there is a great deal of confusion over USB-C, Thunderbolt 3, USB 3.1, and what any given cable with USB-C connectors is capable of. AppleInsider ...
Intel will tell you its new high-speed interconnect technology, Thunderbolt, is not in competition with Universal Serial Bus (USB), the ubiquitous standard for connecting computers with other devices.
Read part 1 of this series on the basics of transmitter and receiver testing for the latest version of USB and part 3 on power delivery. For all of its virtues around plug-and-play device ...
USB-C and Thunderbolt 3 are no longer new technology. But the similarities and differences can still wind up confusing even long-time users of the Mac. Where this tends to manifest itself these days ...
Former CNET editor Dong Ngo has been involved with technology since 2000, starting with testing gadgets and writing code for CNET Labs' benchmarks. He managed CNET's San Francisco Labs, reviews 3D ...
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