Last week, just about everyone in the games business was mad at Unity over a new, retroactive per-install fee for games made with the engine. Unity developers raised troubling question after troubling ...
Unity Personal and Unity Plus subscribers will pay $0.20 per install after reaching $200,000 in revenue from the past 12 months and 200,000 lifetime installs. Meanwhile, after hitting $1 million in ...
Unity Backtracks, Nixes Game Install Runtime Fees for Personal Plans For those on Unity Pro and Unity Enterprise, the runtime fee will only kick in with the next long-term support (LTS) version of ...
WTF?! Unity is a cross-platform game engine launched in 2005 with the goal of "democratizing" game development, seeking to make it accessible to a broader range of developers. Nearly 20 years later, ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Unity has announced a plan to charge game developers a fee every time someone installs their game after a certain threshold. The "Unity Runtime Fee," which will only apply to games which have achieved ...
Unity has shot itself in the foot with its latest monetization scheme to charge devs based on how many times users install their game. Image: Iljanaresvara Studio (Shutterstock) Less than a week after ...
Marc Keever has been writing about video games since 2015. He is an avid fan of horror, sci-fi, and fantasy-themed games of all kinds, He loves covering these genres, indie games, as well as ...
Unity is adding a new charge for every time a game using the Unity Engine is installed, the company announced today. Starting January 1, a Unity Runtime Fee will be charged to any game that has passed ...
Unity will start charging developers a per-install fee when certain revenue and install base thresholds are met. This new fee is in addition to pricey per-seat subscription fees, and it applies to the ...