As Verbinski explained, Unreal Engine 5's approach to light and its application in scenes doesn't work with films aiming for ...
There’s also an aesthetic critique running through his comments. Verbinski argues that Unreal Engine brings with it a ...
Unreal Engine has infiltrated the world of film over the past few years, including Amazon's Fallout, but Gore Verbinski isn't ...
The highly anticipated release of Unreal Engine (UE) 5.1 is here, and with it come some pretty spectacular changes for those working in animation and vfx. UE 5’s impact on animation proved undeniable.
Unreal Engine 5.7 has been released, and while the new features aren't epic, they'll immediately make life easier for anyone who’s ever spent hours painstakingly placing rocks, tweaking shaders, or ...
Christopher is a Features writer from the USA who has been playing, working on, and writing about video games for over 20 years and has a lifelong passion for the gaming industry as a whole. He began ...
Unreal Engine 5.5 has some exciting new rendering improvements, with Nanite now capable of rendering Skeletal Meshes incredibly fast says Epic Games (which is currently an Experimental feature) and ...
Syracuse University Graduate who won't stop talking about video games. Firmly believes the greatest game ever made is Ape Escape 3 for the PlayStation 2. Currently, his newest interest is finding a ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Unreal Engine 5 is available today in Early Access, giving game developers a chance to test out and explore some of Epic’s robust game development tools and features for its next-gen engine. To ...
CD Projekt Red teamed up with Epic Games for The State of Unreal 2025 today to show off a special tech demo of The Witcher 4 in Unreal Engine 5. The demo shows off a small piece of the game running at ...
Unreal Engine 5.7 is here, bringing you the tools you need to build expansive, lifelike worlds filled with rich, beautiful details, and cleanly render them in real time at high fidelity on ...