Production designer Steve Pilcher discusses the artistic decisions, collaborators, and design structure that shaped the film’s dream worlds.
The tome traces the Marvel head of visual development's journey from an art-obsessed kid in Ohio to becoming a key part of the biggest film franchise in history. By Aaron Couch Film Editor Ryan ...
In today's business world, there are multiple tools available to help you capture the attention of your target audience through visual engagement that is effective and affordable. Whether you decide ...
House and electronic festivals are fully immersive experiences, going beyond just the lineup and music. Take a look behind the scenes at the visual art that makes these festivals unforgettable.
Cultural relativism, the realization that diverse cultures have different, incommensurable aesthetic standards, anticipated by Montaigne and Machiavelli, was the discovery of the Neapolitan ...
To start, the design for the Metroid Prime 1-3: A Visual Retrospective art book is honestly very subtle. There’s Samus in her armor embossed in crimson metallic foil set against a black background on ...
We encourage a healthy curiosity in the natural world around us, allowing SLU students to grow within our program, and begin seeing and thinking like visual artists. Our studio art faculty model ...
The anthology spans over 20 years of Metroid Prime history, offering insights into the series' development, including behind-the-scenes notes and anecdotes from the teams who brought the trilogy to ...
While it often takes a back seat to overall gameplay and mechanics, a game's art style can be extremely important to establish a sense of identity for a given title. A unique art style can communicate ...