It may surprise the reader to find that one of the founding moments for the development of virtual reality actually happened in Florence, in the early 15th century. According to art historian Giorgio ...
Linear perspective is the overarching method of representing 3D objects on a 2D plane, just like how games show up on your gaming monitor. It encompasses the one, two, and three point perspectives you ...
During the 15th century, the preeminent architect and engineer of the Italian Renaissance, Filippo Brunelleschi, described the principles of linear perspective. In the centuries since, perspective ...
Silicon Valley-raised, New York-based artist Matthew Tierney is an information nerd. When I spoke with the artist at his recent exhibition at Bryant Toth Fine Arts, our conversation jettisoned from ...
Leonardo da Vinci’s first commissions are a great way to explore his early painting techniques. As a young artist, Leonardo da Vinci helped advance the art of single-point linear perspective, which ...
Monocular cues are ways one eye judges distance, depth, and three-dimensional space. Six monocular cues guide depth perception: relative size, interposition, linear perspective, aerial perspective, ...
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Scientific American is part of Springer Nature, which owns or has commercial relations with thousands of scientific publications (many of them can be found at www ...