When.CollisionWith("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Prefab.Spawn("sparkles") .At(Target) .Run(Wait.Seconds(2)) .Despawn()); Coming soon for Godot ...
A GitHub Action to take Unity exported Xcode projects and automate the process of building, signing, archiving, notarizing, and uploading to Apple App Store Connect or Steam. xcode-version The version ...
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