This project contains the basic implementation of a First Person character controller for Godot 4. The code found in player.gd uses vector forces to move the player. You can tweak the values of the ...
The Model Regularized CLAHE-CNN for the Traditional Script Character of Kaganga Bengkulu Recognition
Abstract: Itis necessary to preserve the Kaganga script to be in demand again, especially by the younger generation today. Using and developing current technology, namely image processing techniques ...
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