Hosted on MSN
The blender challenge: 100 hours
We dedicated 100 hours to learning 3D modeling using Blender, and this video shares our journey through several tutorials, including Blender Guru's Donut, Grant Abbitt's Dungeon Door, shader tutorials ...
This shader is meant to be used on terrains, providing features additional to the standard Unity Terrain shader. Those features were developed especially with a use case of large and sparse landscapes ...
Texture baking is very common technique in computer graphics to transfer the details of your shader into a texture. This is useful if you're shader is computationally heavy, but produces a static ...
Computer graphics are powered by graphics APIs (e.g., OpenGL, Direct3D) and their associated shader compilers, which render high-quality images by compiling and optimizing user-written high-level ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results