Unity is allegedly introducing a new annual fee for its largest Enterprise users, requiring a "minimum commitment" of $250,000 to $2 million, depending on each game's revenue. It will reportedly be ...
EXCLUSIVE: Heiress of the Gucci family and founder of the purpose-driven luxury brand AGCF Alexandra Gucci Zarini has launched a new handbag, designed in honor and support of first lady Melania ...
Unity and Epic Games, the companies behind two of the most popular video game engines, are joining forces via a new partnership. It’ll bring Unity Games to Fortnite, and Unity’s commerce platform to ...
Epic Games and Unity have announced a major partnership, allowing developers to publish Unity titles in Fortnite. Revealed today during Unity's annual developer conference Unite, the collaboration ...
Epic Games and Unity have just announced a surprising new partnership that's big news for game developers and Fortnite users. Despite it being one of the biggest rivals to Epic's Unreal Engine, games ...
Unity is bringing its new in-app purchase SDK to Unreal Engine developers. Those devs will be able to handle cross-platform purchases using Unity's in-app purchase APIs. "Today we’re announcing that ...
A 2D post-apocalyptic fighting game from SNK that first hit arcades in 1996. Characters from SAVAGE REIGN return, this time teaming up for frantic yet strategic two-on-two tag team battles! This ...
A code execution vulnerability in the Unity game engine could be exploited to achieve code execution on Android and privilege escalation on Windows. Unity is a cross-platform game engine and ...
Real Bout Fatal Fury 2: The Newcomers was originally released in 1998 and is now available on Steam for the first time after 27 years. It is even Steam Deck verified, but this isn’t the only surprise ...
Games New games 2026 and beyond: The biggest video game release dates for PS5, Xbox Series X, PC, Switch, and more Adventure Games Upcoming PS5 games: New PS5 games for 2026 and beyond Nintendo Switch ...
I'm trying to implement Anticipation to my game which features Player Characters that moves using rb.AddForce(). As such, I'm not using neither AnticipatedNetworkTransform nor the default ...
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