I'm having trouble with this step in the installation instructions: "Alternatively, you can apply MarkedUpEditor to all classes that inherit from MonoBehaviour or ScriptableObject and don't have their ...
This ScriptableObject-based event system is our solution to create a solid game architecture and make objects communicate with each other, at the same time avoiding the use of the Singleton pattern.
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch controls, ...
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