This project demonstrates a procedural space generation system built in Godot Engine, focused on creating a seemingly infinite grid of stars. Each star can be interacted with to reveal the planets ...
This repository accompanies Procedural Content Generation for Games by Isabel Lupiani (Apress, 2025). Download the files as a zip using the green button, or clone the repository to your machine using ...
Abstract: The evolution of wireless communications has been significantly influenced by remarkable advancements in multiple access (MA) technologies over the past five decades, shaping the landscape ...
Abstract: This paper investigates a GraphRAG framework that integrates knowledge graphs into the Retrieval-Augmented Generation (RAG) architecture to enhance networking applications. While RAG has ...
AI in gaming is revolutionizing how players experience virtual worlds. From AI NPCs that remember past actions and adapt to player behavior to procedural generation creating endless quests and dynamic ...
Hytale gets its long-awaited early access launch next week, and the devs are revealing more about their plans for the game in the days leading up to release. One big change coming after the early ...
Hytale blocks up in early access this month, having swiftly gone from thing in need of ressurection to thing that's coming out. As such, the team of devs led by original Hypixel co-founder Simon ...
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