This repository is to display the GOAP system and how it can be achieved in Unity 6 using C#. GOAP stands for Goal Orientated Action Planning and is an artificial intelligence system for autonomous ...
Change: We will modify the reward for touching the ball and the existential reward/penalty to increase as the game progresses. This makes the agent more aggressive and strategic later in the episode.
Abstract: The growing use of collaborative robots (cobots) in industrial environments raises concerns about worker safety; flexible and adaptive systems are required to predict and prevent real-time ...
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