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  1. Graphic settings guide? : r/Genshin_Impact - Reddit

    May 10, 2021 · Subsurface scattering specifically refers to objects in the game having more realistic opacity rather than being completely opaque for everything (for example when light hits an object …

  2. Please help with Subsurface Scattering (reposted for better title)

    Oct 19, 2023 · Now, understanding SSS quite well, I simply adjusted the radius and plugged her base colour into the subsurface colour node and played with the radius and scale values till I got a balance …

  3. Subsurface scattering issue in substance painter : r/Substance3D - Reddit

    Mar 14, 2024 · I am texturing a dragon in substance painter and I want to use subsurface scattering on the wing, yet for some reason I can't see it in the viewport. I have enabled scattering in the texture …

  4. Subsurface scattering *color* is gone from Principled BSDF. Why ...

    Nov 19, 2023 · Subsurface scattering *color* is gone from Principled BSDF. Why? Need Help! Hey this is a strange thing to suddenly omit from the shader. There is a subsurface scattering BSSRDF (what …

  5. How does subsurface scattering work? And why do I have the ... - Reddit

    Games typically do not implement "real" subsurface scattering, because that would be way too costly to compute. As with almost every other effect too, it is therefore faked. In this case the challenge is, that …

  6. How do i add/enable Subsurface scattering in a principled BDSF

    Oct 8, 2020 · Its the 3 values just below the base colour: - Subsurface for the intensity - Subsurface Radius defines how much each colour gets scattered (in rgb, default values should be fine) - …

  7. Subsurface scattering highlights my shitty topology. Never had this ...

    Subsurface scattering highlights my shitty topology. Never had this happen before in my previous characters... Solved Sort by: Best Open comment sort options

  8. Subsurface Scattering made easy (Shader Showcase #8)

    Sep 3, 2018 · This optical phenomenon is called subsurface scattering (or SSS) and is caused by individual photons penetrating the skin, bouncing (scattering) inside it, and finally exiting from a …

  9. Best ENBs for skin (subsurface scattering)? : r/skyrimmods - Reddit

    What ENBs are the best in using subsurface scattering in your opinion? Is it even possible to make skin closer to Oldrim's one or it's plastic forever? Archived post. New comments cannot be posted and …

  10. Cycles subsurface scattering is adding a sickly green hue ... - Reddit

    May 31, 2022 · As the title suggests, the subsurface scattering is creating this sickly green hue. It only appeared after I messed with subsurface stuff to make it translucent.