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Dynamic Pathfinding in Unity 3.5
Hey! So I’ve been messing around with the new navigation system in Unity. Works great on just static objects, however, if I have a non-static object it will walk right through it as if it’s not there. I realize this is because it’s not baked into the NavMesh. Is pathfinding around Dynamic objects built in? Or is it something you would ...
Feb 17, 2012
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